Development of an interactive multimedia product to facilitate the exchange of emotional state in children with acute lymphoblastic leukemia — ASN Events

Development of an interactive multimedia product to facilitate the exchange of emotional state in children with acute lymphoblastic leukemia (#597)

Jovita Hernández Arista 1 , José Méndez Venegas 2
  1. Universidad Autónoma Metropolitana Azcapotzalco / Servicio de Psicooncología del Instituto Nacional de Pediatría, Delegación Azcapotzalco, D.F., Mexico
  2. Servicio de Psicooncología, Instituto Nacional de Pediatría, México, Distrito Federal

Applying an Interactive Multimedia Product for therapeutic intervention to facilitate the children's emotional shift and manipulation of biochemical indicators

Psycho-Oncology Services, Medical Oncology and Immunology have defined the priorities in cancer treatment, emphasizing auxiliary therapeutic in clinical treatment. This work implies the use of new technologies to give emotional support to patients, applying interactive multimedia emotional training, which facilitates emotional shift in children from five to seven years of age with acute lymphoblastic leukemia. Application occurs during induction and / or maintenance phase therapy, considering the relationship between nervous and immune systems.

The design is based on Psychooncology and Psychoneuroimmunology (PNI) therapeutic suggestions. It measures emotional and behavioral changes and significant differences in immunoglobulin production, as well as the change in salivary cortisol levels after chemotherapy in patients who interact with the media, according to baseline and after-use levels.

The instruments to measure indicators are as follows:

1. Immunology laboratory test.
2. Behavioral assessment.
3. Symbolic Emotional Scale.

 Results obtained will allow to observe trends of effectiveness in therapy. This work defines Interactive Multimedia as: a digital product which includes a variety of technologies that allow different ways to present information in a given environment allowing audience participation to achieve pre-established goals.

The proposal is to use these technologies to manage emotional training in patients. Research procedure consists of the following phases:
 
• Designing of an interactive multimedia product  that comprises 12 sessions, one for each consecutive day of therapy.
• Structuring the product by learning objects, self-contained and sequenced.
• Applying therapy in sessions of 15 minutes.

This work seeks to strengthen adaptation and adherence to cancer treatment, by making the recovery phase more tolerable for the patient.

Proceso de Patente
Patent pending
       
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